feat: added initital code for 3d elements

This commit is contained in:
Bart van der Braak 2023-07-27 16:45:26 +02:00
parent 1a366172fc
commit 353d51971b
8 changed files with 218 additions and 7 deletions

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@ -1,8 +1,11 @@
<!-- About.svelte -->
<script lang='ts'>
import { calculateAge } from '$lib/calculate-age';
</script>
<svelte:head>
<title>hellob.art &mdash; home</title>
</svelte:head>
<main class="container mx-auto px-4 py-8 text-left">
<h2 class="text-3xl font-bold mb-4">About Me</h2>

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@ -1,3 +1,7 @@
<svelte:head>
<title>hellob.art &mdash; blog</title>
</svelte:head>
<main class="container mx-auto px-4 py-8 text-left">
<h2 class="text-3xl font-bold mb-8">Blog posts</h2>
</main>

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@ -3,5 +3,9 @@
export let data;
</script>
<svelte:head>
<title>hellob.art &mdash; {data.title}</title>
</svelte:head>
<!-- <h1>{data.title}</h1>
<div>{@html data.content}</div> -->

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@ -33,6 +33,10 @@
];
</script>
<svelte:head>
<title>hellob.art &mdash; projects</title>
</svelte:head>
<main class="container mx-auto px-4 py-8 text-left">
<h2 class="text-3xl font-bold mb-8">My Projects</h2>
<div class="w-full text-token grid grid-cols-1 md:grid-cols-2 gap-4">

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@ -1,5 +1,61 @@
<script lang="ts">
import { browser } from '$app/environment';
import * as THREE from 'three';
if (browser) {
let camera: THREE.PerspectiveCamera;
let scene: THREE.Scene;
let renderer: THREE.WebGLRenderer;
let cube: THREE.Mesh<THREE.BoxGeometry, THREE.MeshBasicMaterial>;
const renderContainerId = 'renderOne';
const init = () => {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
const renderContainer = document.getElementById(renderContainerId);
if (renderContainer) {
renderContainer.appendChild(renderer.domElement);
console.log('success')
}
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
};
const render = () => {
renderer.clear();
renderer.render(scene, camera);
};
const animate = () => {
requestAnimationFrame(animate);
cube.rotation.x += 0.005;
cube.rotation.y += 0.005;
render();
};
init();
animate();
}
</script>
<svelte:head>
<title>hellob.art &mdash; tools</title>
</svelte:head>
<main class="container mx-auto px-4 py-8 text-left">
<h2 class="text-3xl font-bold mb-8">DevOps</h2>
<section id="renderOne"> </section>
<h2 class="text-3xl font-bold mb-8">MacOS</h2>
<h2 class="text-3xl font-bold mb-8">Other</h2>
</main>