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https://github.com/bartvdbraak/hellob.art.git
synced 2025-04-26 17:11:21 +00:00
feat: add orbit control scene without transform
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f84989021c
commit
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6 changed files with 52 additions and 100 deletions
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@ -1,45 +0,0 @@
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import type * as THREE from 'three';
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import { SVGLoader } from 'three/examples/jsm/loaders/SVGLoader';
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import type { SVGResult, SVGResultPaths } from 'three/examples/jsm/loaders/SVGLoader';
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import { Mesh } from 'three/src/objects/Mesh';
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import { Group } from 'three/src/objects/Group';
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import { MeshNormalMaterial } from 'three/src/materials/MeshNormalMaterial';
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import { ExtrudeGeometry } from 'three/src/geometries/ExtrudeGeometry';
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/**
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* Parses the provided SVG markup and extrudes it into a 3D model using THREE.js.
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* @param svgMarkup - SVG markup to extrude.
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* @return Group containing all of the extruded SVG paths.
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* @throws Error If the SVG markup is empty.
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*/
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export function extrudeSvg(svgMarkup: string): Group {
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if (!svgMarkup) {
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throw new Error('SVG markup is empty');
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}
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const svgData: SVGResult = new SVGLoader().parse(svgMarkup);
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const material: MeshNormalMaterial = new MeshNormalMaterial();
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const svgGroup: Mesh[][] = svgData.paths.map(createShapeFromPath);
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const group = new Group();
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svgGroup.flat().forEach(mesh => group.add(mesh));
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return group;
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function createShapeFromPath(path: SVGResultPaths): Mesh[] {
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const shapes: THREE.Shape[] = path.toShapes(true);
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return shapes.map(shape => extrudeShape(shape, material));
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}
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function extrudeShape(shape: THREE.Shape, material: MeshNormalMaterial): Mesh {
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const geometry = new ExtrudeGeometry(shape, {
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depth: 20,
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bevelEnabled: false
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});
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return new Mesh(geometry, material);
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}
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}
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@ -1,7 +1,9 @@
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<!-- src/routes/tools/+page.svelte -->
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<script lang="ts">
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import { Canvas } from '@threlte/core';
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import Scene from './Scene.svelte';
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import { T } from '@threlte/core';
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import { ContactShadows, Float, Grid, OrbitControls } from '@threlte/extras';
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import Github from './Github.svelte';
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</script>
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<svelte:head>
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@ -11,7 +13,51 @@
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<main class="container mx-auto px-4 py-8 text-left">
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<h2 class="text-3xl font-bold mb-8">Tools</h2>
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<Canvas>
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<Scene />
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<Canvas size={{ width: 800, height: 800 }}>
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<T.PerspectiveCamera makeDefault position={[-10, 10, 40]} fov={15}>
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<OrbitControls
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autoRotate
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enableZoom={false}
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enableDamping
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autoRotateSpeed={0.5}
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target.y={3}
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/>
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</T.PerspectiveCamera>
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<T.DirectionalLight intensity={0.8} position.x={5} position.y={10} />
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<T.AmbientLight intensity={0.2} />
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<Grid
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position.y={-0.001}
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cellColor="#ffffff"
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sectionColor="#ffffff"
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sectionThickness={0}
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fadeDistance={50}
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cellSize={2}
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/>
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<ContactShadows scale={10} blur={2} far={2.5} opacity={0.5} />
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<Float floatIntensity={1} floatingRange={[0, 1]}>
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<T.Mesh position.y={1.2} position.z={-0.75}>
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<T.BoxGeometry />
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<T.MeshStandardMaterial color={[0.2, 0.2, 0.5]} />
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</T.Mesh>
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</Float>
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<Float floatIntensity={1} floatingRange={[0, 1]}>
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<T.Mesh position={[1.2, 1.5, 0.75]} rotation.x={5} rotation.y={71}>
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<T.TorusKnotGeometry args={[0.5, 0.15, 100, 12, 2, 3]} />
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<T.MeshStandardMaterial color={[0.5, 0.9, 0.5]} />
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</T.Mesh>
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</Float>
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<Float floatIntensity={1} floatingRange={[0, 1]}>
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<!-- <T.Mesh position={[-1.4, 1.5, 0.75]} rotation={[-5, 128, 10]}>
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<T.IcosahedronGeometry />
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<T.MeshStandardMaterial color={[0.2, 0.9, 0.8]} />
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</T.Mesh> -->
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<Github />
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</Float>
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</Canvas>
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</main>
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@ -1,17 +1,16 @@
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<!-- src/lib/components/gltf/Github3d.svelte -->
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<!--
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Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf
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Command: npx @threlte/gltf@1.0.0-next.13 ./src/lib/assets/vectors/github.glb --transform
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Command: npx @threlte/gltf@1.0.0-next.13 ./src/lib/assets/vectors/github.glb
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-->
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<script>
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import { Group } from 'three'
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import { T, forwardEventHandlers } from '@threlte/core'
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import { useGltf } from '@threlte/extras'
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export const ref = new Group()
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const gltf = useGltf('./github-transformed.glb', { useDraco: true })
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const gltf = useGltf('/src/lib/assets/vectors/github.glb')
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const component = forwardEventHandlers()
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</script>
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@ -1,48 +0,0 @@
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<!-- src/routes/tools/Scene.svelte -->
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<script>
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import Github3d from '$lib/components/gltf/Github3d.svelte';
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import { T, useFrame } from '@threlte/core';
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import { interactivity } from '@threlte/extras';
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import { spring } from 'svelte/motion';
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interactivity();
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const scale = spring(1);
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let rotation = 0;
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useFrame((_state, delta) => {
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rotation += delta;
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});
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</script>
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<T.PerspectiveCamera
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makeDefault
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position={[10, 10, 10]}
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on:create={({ ref }) => {
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ref.lookAt(0, 1, 0);
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}}
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/>
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<T.DirectionalLight position={[0, 10, 10]} />
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<T.Mesh
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rotation.y={rotation}
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position.y={1}
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scale={$scale}
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on:pointerenter={() => scale.set(1.5)}
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on:pointerleave={() => scale.set(1)}
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on:click={() => scale.set(3)}
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>
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<T.BoxGeometry args={[1, 2, 1]} />
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<T.MeshBasicMaterial color={[255, 255, 255]} />
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</T.Mesh>
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<Github3d
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position={[0, 0, 0]}
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scale={$scale}
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on:pointerenter={() => scale.set(1.5)}
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on:pointerleave={() => scale.set(1)}
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on:click={() => scale.set(3)}
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>
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</Github3d>
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static/github.glb
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static/github.glb
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